Atlantica Galaxy Redesign

Atlantica Galaxy Redesign

Today I published a new Atlantica Galaxy video that kicks off a focused redesign of the entire galaxy system. This is the start of a cleaner, faster foundation that I can drop into any Atlantica project without rebuilding the same tools over and over.

From constellations to coordinates, follow the journeys through the stars.

Why a redesign

I created the original galaxy as a collection of many different UE5 blueprints. It worked, but every improvement meant chasing edge cases across many connected systems. I want a self-contained, portable galaxy that I can tune in one place, reuse anywhere, and scale from tiny scenes to system-wide shots.

What changed

I’m rebuilding the galaxy as a single modular blueprint in Unreal Engine 5. It contains all of its data, spawns its structures, and manages its updates in real time.

  • One Blueprint, for many uses, with no project-specific rewiring.
  • Parameters for galactic arm count, spiral curvature, and star density, all live-tunable.
  • Deterministic seeds for repeatable layouts, helpful for lore consistency.

Performance first

The new build prioritizes stability and headroom.

  • Hierarchical Instanced Static Meshes (HISMs) for large counts with minimal draw calls.
  • Event-based and batched updates instead updates on the Event Tick.
  • Culling, distance rules, and level-of-detail (LODs) for optimizations.

Visual direction

The look aims for readable structure at a glance, with detail that holds up when closing in.

  • Clear spiral logic with adjustable galactic arm noise and curvature.
  • Interstellar distances with no overlapping star systems.
  • Clearly visible galactic stars, even without the glow of the galactic cloud.

What you see in the video

  • Zooming out from ground level to galactic level to view the original galaxy.
  • Real-time parameter edits that reshape the prototype arms and star density.

Who this is for

  • Fans following Atlantica’s worldbuilding and large-scale 3D systems.
  • Developers and technical artists interested in reusable, data-driven tools.
  • Anyone who enjoys watching a complex system become simpler and stronger.

Music credit

The episode features “Galactic Waves,” an original beat produced by Pharaoh Insight.

What’s next

  • Add diverse HISM star types by color.
  • Add parametric star spreads without star systems overlapping.
  • Stress-test star counts and interstellar distances.

Thank you for watching and reading. If you have feedback or ideas you want to see tested in the next pass, leave a comment and let me know.