Atlantica Multimedia Labs

Atlantica Multimedia Labs

Atlantica Multimedia Labs is the research and development workshop of the Atlantica brand. I prototype worlds, tools, and production pipelines across worldbuilding, publishing, comics, games, films, music, merchandise, apparel, and technologies, then document the methods so others can follow. Expect experiments, case studies, and devlogs focused on process, reproducibility, and iterative workflows.

Worldbuilding Lab

Worldbuilding Lab Projects

ProjectProject Description & VersionsTools & TechnologiesWork Done
Atlantica Continent Map
An ancient continent design for the Atlantica Universe, focusing on coherent continental geometry.

Versions:
• v25.10.16.1418 CD Atlantica Continent World Map
• Photoshop CC 2025
• Research and references (geology, history, and cartography)
• Map design workflow
• ChatGPT (sourced image gridline removal)
v25.10.16.1418 Concept Design
• Sourced the Gall-Peters projection world map from Wikipedia.
• Removed gridlines from the source raster using a ChatGPT image editing.
• Graphic design and image editing in Photoshop.
• Defined continental outline and coastlines.
Atlantica Galaxy MapA 3D map of the Atlantica Galaxy in Unreal Engine 5.

Versions:
• v25.10.14.1625 TD Atlantica Galaxy Map
• Unreal Engine 5 (UE5) with Visual Studio 2022
• UE5 Blueprint Visual Scripting
v25.10.14.1625 Tech Demo
• Develop a UE5 Blueprint of real-time editable HISM spheres in spiral formation in Unreal Engine 5.6.1.
Atlantica Islands Map
A hidden archipelago game world set at the southwestern edge of the Bermuda Triangle. Created in Unreal Engine 5 from a symbolic birthmark shape.

Versions:
• v25.05.31.1644 TD Atlantica Islands Map
• Photoshop CC 2025
• Unreal Engine 5 (UE5) with Visual Studio 2022
• UE5 Blueprint Visual Scripting
• Voxel Plugin 2.0 Pro Beta Preview 7
• ChatGPT (design concept)
• OBS Studio
v25.05.31.1644 Tech Demo
• Designed terrain from conceptual outline in Photoshop.
• Created a map design concept in ChatGPT with respect to the rain shadow effect.
• Iterative map designs in Photoshop.
• Designed a high resolution heightmap in Photoshop using grayscale gradients for lowlands and sourced mountainous terrain data for mountains.
• Gradient editing of mountain terrain data in Photoshop to sculpt a volcano.
• Applied custom heightmap onto Unreal Engine 5 landscape using Voxel Plugin 2.0p7’s Voxel Graph with Blueprint Visual Scripting for non-destructive iteration.
• 3D modeled the stellargate asset in Unreal Engine 5.
• Recorded flyover footage in Unreal Engine 5 using OBS Studio.
ProjectProject Description & VersionsTools & TechnologiesWork Done